![]() Incidentally, these details were almost perfectly mirrored (albeit without a live audience) in the announcement for Pokémon Unite.įirst, this was the FINAL game announcement for the convention. There were numerous details and nuance to the backlash against Diablo Immortal's initial announcement that are being glossed over. D:I will be almost fun for you for as long as you're willing to get nickel-and-dimed to keep playing it. The platform dictates that triple A games need this type of mtx to monetize in a way that will please shareholders. They don't want you to play for free, so they constantly dangle the promise of fun gameplay behind an ever-present paywall.īlizzard's mobile game will not be fun because that's not a good way to maximize profit on mobile. Mobile game creators purposely implement constant obstacles that are designed to impede gameplay and frustrate players. They're designed to be almost fun, but with major inconveniences that ruin the gameplay. The issue is that by and large, modern mobile games are not designed to be fun. They require a completely different gameplay model, one that will maximize profits. Larger titles demand a greater roi than indie games. ![]() They're not games so much as just shells for conducting repeated transactions.īut the problem is not mtx by itself. For every quality game there are literally thousands of mtx-ridden, p2w/p2p, games reliant on"energy crystal" based timers or other inconveniences. Mobile games that are worth playing are a needle in a haystack. So please bear that in mind when you read what I'm about to say. Some of my favorite games at the moment are mobile. ![]() I play mobile games more than PC at this point. If you think mobile-hate is about elitism then you're completely misunderstanding.
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